17
CTA Digital Submachine Gun for PlayStation Move
$30.00
Released November, 2010
The Pros:Controller profile/aesthetic properties are fairly appealing - gun looks cool and is somewhat realistic.
The Cons:Stock component fits very loose - doesn't allow to user to conduct realistic aiming. Scope component is virtually useless - lacks crosshair detailing and appears to have only aesthetic benefits. Move trigger component is used as the primary "fire" button - further reduces realism by negating right-hand trigger.
The CTA Digital Submachine Gun for PlayStation Move is a low-cost gaming accessory. CTA Digital promotes this gun as having quasi-futurustic styling. To get this gun working, you simply have to clip the Motion Controller to the front of the gun and slide the Navigation Controller into the handle portion of the body.
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After that, you can start shooting. For gameplay in small space situations, the stock and scope of the Submachine Gun are removable. The removable stock and scope also allow you to adjust the gun to resemble guns from most modern combat titles. The modular design of the Submachine Gun allows you to customize it to your own specs. The CTA Digital Submachine Gun for PlayStation Move comes in a brown/black color.
Features
- Motion Controller
- Navigation Controller
- Color: Brown/Black
- Removable stock
- Removable scope
- Modular design
- Compatible w/ Playstation Move titles
- Adjustable
User Reviews (1)
Pros & Cons
-
1
Controller profile/aesthetic properties are fairly appealing - gun looks cool and is somewhat realistic
-
1
Stock component fits very loose - doesn't allow to user to conduct realistic aiming
-
1
Scope component is virtually useless - lacks crosshair detailing and appears to have only aesthetic benefits
-
1
Move trigger component is used as the primary "fire" button - further reduces realism by negating right-hand trigger
-
1
Unit is small and poorly built overall - light, flimsy design feels cheap and is prone to damage, especially amongst larger male users
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1
Button configuration/controller layout is awkward and counterintuitive - shooting controls are seemingly backwards and separate motion controls may require rearranging the gun entirely
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